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Cleared! This was really neat. I love the progression of the enemy types and the slow escalation in pattern complexity. By the end it was genuinely pretty thrilling hurling my axe around dense rooms and teleporting everywhere. Nice job!

Thanks for playing! I'm still really proud of this project, it's always satisfying to just throw your axe around. On teleporting, that was mostly an afterthought when designing the levels, but players ended up liking it a lot more than I expected. I think there's still a lot left to be explored with these mechanics, hopefully I can make another sequel at some point...